SAFETY & CONDUCT RULES
GUNS MUST BE IN A GUN CASE WHEN ENTERING THE ARENA!!
1. GOGGLES AND FULL FACE MASKS MUST BE WORN
AT ALL TIMES WHILE IN THE PLAY AREA AND TARGET RANGE. At no time
during the game will a player be allowed to break the seal of the goggle from
around their eyes. Only goggles / eyewear that meet the following
requirements will be allowed:
- The impact standard for goggles is
ANSI z.87.1.
- They must fully encompass the eyes, with no gaps.
- They must be fitted with a head strap to keep them from falling off during a
game.
- The lens frame must be sturdy enough to keep the lens in place during play.
In addition, all players will be required to wear full face
masks covering the mouth, ears, and nose areas. Paintball masks may have the
cheek areas cut away to allow the proper shouldering of long arms, as long as
all openings in the head are fully covered by the remainder of the mask. Cloth
coverings such as balaclavas, scarve, shemeaghs, etc., will be considered
adequate face protection for this indoor CQB arena. Rental masks will be
available onsite.
2. BARREL BLOCKING
DEVICES ARE REQUIRED. Barrel blocking devices such as the red
barrel caps that come with most AEGs, paintball approved barrel socks/condoms,
or holsters for sidearms are required to be secured over player's gun barrels at
all times. The only exception is at the target range or within the playing area
after a game starts. Violators will be asked to leave the building with no
refund issued.
3. ALL GUNS MUST BE
MAGAZINE FREE OUTSIDE THE PLAY AREA. All handheld or slung guns
must be loading magazine free ("Mag Free") in the staging area. Sidearms are not
required to be mag free as long as they are holstered. When leaving the play
area, a player must remove the magazine from his gun, fire 2-3 clearing shots in
a safe direction, and cap his gun barrel with his barrel blocking device before
proceeding to the staging area.
4. ALL
GUNS MUST BE SAFELY TRANSPORTED. All guests must transport their
guns in a safe manner to and from Gf Airsoft Arena. Specifically, a gun must be carried in a soft or hard
shell case suitable for real firearms, or within its original factory shipping
box, until you are in the staging area inside the field.
5. FPS
LIMIT WILL BE STRICTLY ENFORCED. All guns must be chronographed
prior to game time. Players may also be chosen at random for handheld
chronograph spot-checks.
FPS Limit for all guns: 350 FPS
w/ .20 gram BBs.
All guns will be chronographed prior to the beginning of the game
using .20 gram BBs. You will be given 2 attempts, consisting of
no more than 3 shots each, in which to chronograph at the appropriate FPS. If
your gun is unable to chronograph legal after 2 attempts, you will not be able
to use that weapon in the game. Once your gun passes the chronograph test, it
will have a colored zip tie attached to it. No weapons without zip ties will be
allowed in the play area. All guns are subject to a chronograph test at any
time deemed necessary by the Event Organizer or referees. Any modifications
made to your gun after being chronographed found to increase your FPS will
result in your immediate and permanent removal from the game. No refunds will be
issued.
6. 6mm PLASTIC OR
BIODEGRADABLE BBs ONLY. Metal BBs are not
allowed. Once your gun has been chronographed, you may choose
to fire .20 gram or .25 gram 6mm BBs during the game. .20 gram
and .25 gram BBs will be available for purchase in the staging area before and
during the game. BBs heavier than .25 grams are not allowed.
7. SHOOTING SAFETY. Players may
only discharge their weapons at the target range or within the play area. No
shooting into or out of the staging area. NO BLIND SHOOTING - players must be
able to see what they are shooting at. Players may never shoot at another player
who is closer than the minimum engagement distance of 10 feet. If an opponent is
closer than 10 feet away, a player should shout "BANG!" in order to notify the
opponent he/she has been eliminated at extreme close range. You must have an
open line of sight to perform a "bang" kill - a "bang" kill may not be performed
through a barrier or through netting. While head shots count, players are asked
not to intentionally target another player's head. Full automatic fire may be
allowed during particular scenarios at the discretion of the Event
Organizer.
8. KNIFE KILLS. Players are
allowed to bring rubber knives for use in silent eliminations. To eliminate a
player from behind with a knife, lay the knife on the player's shoulder where he
or she can see it with a head turn, and whisper "KNIFE!" A knifed player is
immediately eliminated the moment the knife touches their shoulder, and may not
cry out or do anything but collapse to the ground. If two or more players face
off against each other with drawn knives, both are considered to have stabbed
each other and both are eliminated automatically. NO PUNCHING, GRAPPLING,
BLOCKING OR ANY OTHER PHYSICAL CONTACT OF ANY KIND IS ALLOWED!
9. MOVEMENT. Players may not construct anything
that will hinder the movement of or cause injury to other players. Players may
not alter or move any non-prop features or barriers in the play area. Players
may never climb onto or under features. Players may shoot through any opening in
a wall, but may only pass through doorways - climbing through windows or holes
in walls is prohibited. Do not charge blindly into a space or around an object,
as the area may already be occupied. BE EXTREMELY CAREFUL NOT TO STEP ON
ELIMINATED PLAYERS!
A player may leave a scenario at any time by calling "I'M OUT!", raising a
kill rag and their hands above their head and going to the target range. All
guns must be either holstered or mag-free with barrels blocked before they may
be carried into the staging area.
10. NO
UNAUTHORIZED EQUIPMENT. Players are not allowed to bring into the
building any equipment deemed unsafe by the Event Organizer. Players in the play
area are not allowed to carry real knives of any kind, metal tools of any kind,
explosive or other pyrotechnic devices, real firearms, or other non-Airsoft
related items. No metal cleats on shoes. BB grenades or other non-pyrotechnic explosives simulators must be
individually approved by the Event Organizer before use in a game.
11. NO ALCOHOL OR ILLEGAL DRUGS ARE ALLOWED
ANYWHERE ON SITE. No smoking within the building. Smoking is
allowed in safe zones only.
12. NO VERBAL ABUSE OR PHYSICAL
CONTACT. No profanity, name calling, or slurs against anyone's
race, color, national origin, family members, teams or equipment will be
tolerated. Guests wearing clothing with offensive wording on them will be asked
to remove the garment. A player may not touch another player or their personal
equipment at any time without their express permission, except to tap a shoulder
during a knife kill.
13. REFEREES' DECISIONS ARE
FINAL. Any decision a referee makes is final and will not be
discussed in the play area. The referee will discuss any calls in a calm manner
in the staging area after the scenario is over. Players who are found by a
referee to have violated any of the rules listed here will be asked by the Event
Organizer to leave the game with no refund issued.
14. AGE REQUIREMENT. All players
must be 10 years old or older to participate. All Players are required to have a Parental Waiver signed and dated by their parent or
legal guardian. NO EXCEPTIONS.
15. ELIMINATION. A player is
eliminated from play if a BB strikes any part of his/her body, from the top of
the head to the tips of the fingers to the bottoms of the feet, including any of
equipment or gear worn. When a player is eliminated he will call out loudly "I'M
HIT!" He will immediately fall to the ground as if dead, and remain in this
position until time is called on the scenario. No players are allowed to fire
upon eliminated players.
Live players are not allowed to "play possum" or otherwise pretend to be dead
in order to lure other live players closer. Live players are not allowed to move
or reposition eliminated players.
Eliminated players are considered dead and MUST NOT talk or communicate in
any way with their teammates until the scenario is over. Eliminated players are
not allowed to give any equipment or supplies to any other player, but may
quietly leave equipment lying where they were eliminated. Hits to a player's
gun do not eliminate a player; However, they do eliminate that weapon. The gun
is unusable until it has been returned to the staging area. An eliminated player
must immediately drop any game props he or she is carrying.
Airsoft is a game of HONOR & SPORTSMANSHIP. ALL players strive to
exemplify fair play and call their hits, regardless of circumstance. In
situations where a player isn't sure, they should give their opponent the
benefit of the doubt and simply call themselves out. You will not have to wait
long to get back into another scenario if you are eliminated, so please take
your hits!
Players must exercise particular caution during indoor Close Quarters Battles
to not over-shoot an opponent, or fire upon an opponent within the 10-foot "no-shoot" range. Any player who, instead of using the "Bang!" call, fires upon
an opponent within 10 feet will be automatically eliminated the first time by
the referee whether or not their fire hit their opponent. That player will also
be warned that they will be ejected from the building if they do it
again. Players who are determined by the referees to be over-shooting their
opponents will be warned once, then ejected from the building without refunds if
they continue to over-shoot,
Cheating will not be tolerated in any form by any player. If you are caught
cheating you will be ejected from the building and you will NOT get a refund.
Period.
16. GAME PROPS. Game props
supplied or personally approved by the Event Organizer are the only props
authorized for use in the play area.
17. ROLE PLAYING & SCORING.
Players may be assigned specific roles at the discretion of the Event
Organizer. The scoring of each scenario will be explained by the Event Organizer
before the scenario begins.
18. LOOTING. In some scenarios,
eliminated players may be looted for their game money and/or game props
by live players. Only game money and/or game props may be demanded by a looter,
no other item or equipment may be demanded. To loot an eliminated player, an
active player must move to within arm's reach of where the eliminated player
lies and say, "Looting!" If the eliminated player has any money or prop items,
he or she must immediately give ALL of it to the first active player to say "Looting!" If the eliminated player has no money or props, he or she simply
ignores the looter AN ACTIVE PLAYER MUST GO TO THE ELIMINATED PLAYER TO LOOT,
THE ELIMINATED PLAYER DOES NOT MOVE. AT NO TIME MAY THE ELIMINATED PLAYER SPEAK
OR OTHERWISE COMMUNICATE WITH AN ACTIVE PLAYER.